![]() ![]() US control Note: whatever emplacements remain from MEC control will stay until destroyed Two paths are available to you: the main uphill path leads to the elevated gold crate 1 and the swampy path leads to the building containing the second crate. Use them all wisely and keep them alive as long as possible. You are down to one Bradley, one Abrams, and a Humvee. As attacker, your vehicle number has decreased even more. ![]() If the enemy has a helicopter, the AA at this base is useful, but if destroyed, it will not respawn. As attacker, keep the Apache and, if you have it, the KA-52 i the air, as they will not spawn anymore. The Attackers will use this base as their second inherited base. Just be careful of attackers flanking you from the rear and use the AA gun on top of the building to take out any enemy air support. Your crates are easily defended and hard to shell for defenders. The KA-52 and Black Eagle are important to keep an eye on since they are in the front of your base and attackers can easily steal them, and before you know it, there will be two enemy helicopters above. Try taking it when the artillery has just been fired, as artillery has to reload. ![]() It is in enemy artillery range, so it is easily destroyed. As defender, you have a Black Eagle, 2T Stalker and a KA-52 Alligator. Your vehicle abundance has decreased, but you are still left with the Apache, several tanks, and light transports. Be attentive and clear out all enemies as snipers and demolition experts can easily camp out in this base. This is the first base the attackers inherit after destroying the objectives. Be also aware that both of your crates are easily exposed, so watch for shelling of them. The Apache is always threatening at this tightly-nit base, so make an effort to suppress the chopper with the AA gun and rocket launchers. You are also given a couple AT launchers, so use them to take out enemy tanks. Be careful when using these, as attacking artillery can easily shell these. Attackers will have considerably more vehicles than Defenders, so make do with the Black Eagle battle tank and 2T Stalker you have. One is, you can resort to sniping in the hills just past the main road, and another not involving vehicles is retreating to the small group of buildings across the bridge. This is the starting area for the Defenders. This is a very good base to give the gunner of the Apache a chance to take the crates, as both gold crates are easily exposed. As far as the Apache, try to flank around the outside hills by flying low, as the AA gun at the defenders' base is elevated. The river provides an excellent way to the Farm using boats. Also, use the boats and AH-64 Apache to your advantage. This path is excellent for an attacking tank or two to make a fast flank around the back of the Farm, but be aware if this is unsupervised it can produce an easy path for defenders to sneak to your base and spawn-kill. There is a path leading from the right of the attackers' outpost as well, which is an excellent way to take, being there no cover for enemy snipers and only two buildings leading up to the Farm to worry about. This is not always a wise choice of paths because of hilly sniping positions on the left of the defenders' base, making it hard for any advancing American tanks and transports to avoid being hit by laser-designators. There is the main road leading up to the Farm which is the easiest route to the enemy base. This is the starting area for the Attackers. There is a total of 5 MEC bases, meaning there are 10 gold crates to destroy or defend. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |